I’ll mention the features I find personally exciting here, like Chaos Scatter; Caustics Include/Exclude control; Corona Decal; Corona Slicer; Corona Curvature Map; Chaos Cosmos. You can discover all else on the official Chaos Corona release post – Read the full release post.
Corona Renderer has been the most vital tool in my creative workflow. We craft visuals for clients at The Craft, and version 8 is no different from the short experience using the RC versions leading up to the official release.
So let’s start with some of the highlights of Chaos Corona 8. First, the new features video!
Trees, grass, flowers, rocks, cars in a parking lot, and fallen leaves add detail to your scene, but they can be very tedious or impossible to place by hand. This isn’t a problem thanks to Chaos Scatter, which lets you randomly place hundreds, thousands, or millions of instances in a pattern, with a wide range of controls to get the result you need.
You will now have a range of powerful new options to give you even more control over the results!
You can now set whether an object receives generated caustics using an Include/Exclude list. Sometimes, a more distant wall or ceiling will receive caustics, but it will be far enough that it takes longer to resolve to a clean result but even then, it would add little to the look of the image. Using this new control, you can prevent those objects from being affected by caustics, keeping your viewer’s attention (and your CPUs time) focused on the caustics that matter.
Markings on the road, cracks in concrete, smudges, and dirt on glass — all of these essential details add realism to your scene, and the new Corona Decal makes it easy to tackle these and similar results.
How does the Corona Decal improve on the old method of working with layered materials?
Sometimes you want to see the outside and the inside of an object simultaneously, such as viewing the exterior of a house with the roof cut away to see the layout of the rooms, or a car with the engine inside, and so on. Corona Slicer is your go-to tool for these situations!
Corona Slicer is a material you can apply to any object, turning that object into a “slicer” that will cut away geometry non-destructively at render time. You can animate this slicer object, and it works without the inconsistencies of any boolean operations in the host software. You can control what happens to sliced surfaces, including the option to create caps that can use the material from the sliced geometry or the material plugged into the Slicer’s Material slot.
Adding wear and tear or dirt into an object’s nooks and crannies is more accessible thanks to the Curvature map.
It might not be such a perk for veteran ArchiViz artists. Still, Chaos Cosmos provides you with hundreds of models, materials, HDRI skies, and even presets for Chaos Scatter that you can use within 3ds Max or Cinema 4D. Without searching external websites (where you’d also end up paying a pretty penny).
I’m always waiting for the Release Candidate versions before testing a new version, but with the official release out there is no point waiting, and if you never used Corona Renderer before… why? This is the best time to get going with Chaos Corona.